AI Insights · Timothy · July 2021
Top 5 NFT Games on Android in Europe - Q2 2021
Explore the performance trends of the top 5 NFT games on the Android platform in Europe during Q2 2021, including downloads, revenue, and active users.
During the second quarter of 2021, the top 5 NFT games on the Android platform in Europe demonstrated varied performance trends in terms of downloads, revenue, and active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.
Summoners War: Lost Centuria, published by Com2uS, experienced significant fluctuations in its weekly revenue. The game peaked at approximately $612K in early May before gradually declining to around $54K by the end of June. Weekly downloads also saw a steep drop, starting from 255K in the last week of April and dwindling to about 5K by the end of the quarter. Active users followed a similar trend, decreasing from 202K in late April to around 68K by the end of June.
IMVU: Social Chat & Avatar app, developed by IMVU, Inc., maintained a relatively stable weekly revenue, fluctuating between $26K and $34K throughout the quarter. Downloads saw a notable spike in early June, reaching 61K, before settling back to around 19K by the end of the month. Weekly active users peaked at 301K in early June and then decreased to around 238K by the end of the quarter.
Granny's House, from SUPERCAT, saw modest weekly revenue, peaking at around $1.6K in late April. Downloads showed a general downward trend, starting from 26K in early April and falling to about 11K by the end of June. Active users also decreased from 44K in late April to approximately 31K by the end of the quarter.
ScratchJr, published by Scratch Foundation, did not generate any revenue during the quarter. The app's downloads experienced a gradual decline, from 14K in early April to around 6K by the end of June. Active users followed a similar pattern, decreasing from 26K in mid-April to about 17K by the end of the quarter.
Highrise: Avatar, Chat & Games, developed by Pocket Worlds, showed a steady weekly revenue, peaking at approximately $20K in late April and maintaining around $15K to $19K for most of the quarter. Downloads fluctuated, peaking at 17K in late June. Active users saw an increase from 84K in early April to a high of 90K in mid-June, before dropping to about 77K by the end of June.
For more detailed insights and data on the performance of these top NFT games, visit Sensor Tower.